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G4-C2



Group 4 - Critique 2:


Introduction

FoxTrax - The glowing puck Fox used during National Hockey League games from 1996-1998 to help American viewers – who, it was claimed, had trouble following the puck – enjoy the game better. It was a publicity disaster and made a mockery of the game, but it's still kind of cool that they managed to do it. It was developed by News Corp. and Vista Research.

Plot Summary

I went to a fight last night, and a hockey game broke out!

The Effect

Example Video (not very good quality)

Television viewers would see a bluish glow around the puck as it moved around the ice. Additionally, when a player passed the puck, it would be followed by a blue streak, and when the puck was shot, it would be followed by a red streak.
foxtrax1.png


How We Think it Was Done

There are several possibilities:


How It Was Actually Done

The hockey puck is modified to contain IR LEDs that blink at 30 Hz. Over the hockey rink are 10 IR sensors (cameras) which only detect the blinking. This is used to synchronize the shutters of the actual tracking cameras, so they only record when they can actually see the puck blink. The reason for this is to get a high SNR because the puck is not the only IR light source. When the puck is blinking the strength of the IR is high, but it is not strong enough against the accumulated light of the other sources. With this trick they only see the strong pulse of the puck and not the accumulated strength of the other light sources.
foxtrax2.png

The actual tracking IR cameras are also mounted fixed around the rink (in later versions on the actual broadcasting cameras) and are then able to track the puck.
super_puck.gif

To generate the actual video overlay, the broadcast video is overlayed with a bluish glow when the puck is moving with a speed of less then 50 mph and reddish if above. The broadcast cameras are augmented with encoders which give the system the exact view of the camera so that the glow can be placed on the puck (same as with the 1st&10 system). The system can also integrate know boundaries of the rink to have some kind of translucency effect where the puck is not directly visible.

Because the system uses so many cameras, they use a regular PC for each camera and only transmit symbolic information to the SGI workstation which does the final calculations and the overlay. They did this to hande the performance requirements and to limit the bandwith needed from the PC to the workstation.

Alternate Ways of Doing the Effect


How This Applies to Our Project


References

1. Cavallaro, Rick. "The FoxTrax Hockey Puck Tracking System." IEEE Computer Graphics and Applications. 1997 (Vol. 17, No. 2).
2. "Super Puck & FoxTrax." Vista Technology Department

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